Guide to Business Law 4e S. Kopel 9780195989083 R345.00
Substantially revised, clarified and updated, the fourth edition of Guide to Business Law offers a clear and practical introduction to the basic principles of commercial law. Guide to Business Law 4e gives students the tools to understand and deal with questions and issues typically arising in the commercial world, such as: What constitutes a valid contact, how it terminates, and what would happen in the event of breach The particular details about agreements of sale, lease, insurance, and other specific contracts, and their effect on everyday business transactions. The various forms of companies and business enterprises, their differences and respective advantages, and which form might be most suited to a particular enterprise.
Key features
Case law boxes to further enunciate legal principles and how these have been interpreted by the courts.
Offers a choice of assessment questions: For self-testing or class use: essay, paragraph, and problem types.
Examples to provide stronger application and a practical focus
New chapters on constitutional law, corporate governance and black economic empowerment.
Up-to-date content on company law, incorporating the new provisions of the Companies Act 71 of 2008.
Reorganised structure to convey concepts in the most accessible and logical way
New Practically Speaking feature, which provides tips to enable students to apply complex legal principles.
Language and approach is simplified, concise and accessible: clear, accessible language to ensure students readily grasp concepts.
Psychology in the Work Context 4e Zeil C. Bergh; Antoinette L. Theron 9780195988376 R470.00
Psychology in the work context 4e is a thorough introductory text for students of industrial and organisational (IO) psychology. The book provides a comprehensive conceptual framework for understanding work behaviour and relationships at work. It makes use of work-related examples and applications pertinent to the South African context and culture-specific issues are discussed where relevant. The fourth edition of Psychology in the work context has been streamlined while referring to current thinking in and about psychology and industrial psychology.
Key features
Cultural issues are discussed (such as culture-bound syndromes in psychopathology). This develops career-facing students, equipped to work with diversity in a multicultural workforce. Different types of information boxes break the text into manageable sections and guide students in applying their minds to the concepts discussed.
There are also different types of assessment activities, including case studies, questions for discussion and practice, and multiple choice questions, which enhance the readers understanding of concepts and applications in the work context, and also personalise the learning context.
The book contains a glossary of updated key concepts in English and Afrikaans this acts as a quick reference to students to check that they have worked through all the concepts covered in the textbook.
The book maintains a balance between the discipline of psychology and the work context as serves the needs of first-year I-O Psychology and HR students. This means that the reader does not simply study HR processes but is equipped with a theoretical framework from which to analyse issues in the work place.
There are extensive work-related examples (such as the 'neurotic imposter phenomenon') many of which deal with issues pertinent to SA (such as learning-potential testing). This lays the foundations for students to use I-O psychology in their careers.
Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete Byron Reeves, J. Leighton Read 9781422146576 R360.00
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable.
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity.
Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
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